The 9th International Workshop on Massively Multiuser Virtual Environments

Workshop Chairs
  • Alexandru Iosup, TU Delft, The Netherlands
  • Gregor Schiele, University of Duisburg-Essen, Germany
Call for Papers

Virtual Environment systems are spatial simulations that provide real-time human interactions with other users or a simulated virtual world. Virtual environments have experienced phenomenal growth in recent years in the form of massively multiplayer online games (MMOGs) such as World of Warcraft and Lineage, and social communities such as Second Life and Habbo Hotel. Virtual environments are also considered a central building block in Virtual Reality and Augmented Reality systems, especially for multi user systems. They are also examined in areas like the Internet of Things or Cyber Physical Systems to act as a common information space that can be used e.g. by smart devices to interact with each other.

The technical aspect of designing, developing, and deploying them is highly interdisciplinary and involves experts from many domains, e.g., graphics, networking, and architecture designs. The MMVE workshop intends to provide a forum for both academic researchers and industry developers to investigate the architectural and system support for virtual environments. By gathering experts under one roof, we wish to discuss their findings, incite collaborations, and move the state of the art forward.

The workshop seeks to provide a forum for researchers and practitioners in the field, and will encourage discussions based on the presented papers to identify current and future research topics.


As an intended focal point of discussion, we particularly solicit contributions related to the various challenges that recent advances in virtual reality (VR) and augmented reality (AR) pose to MMVE systems and architectures.

Further topics of interests include:

  • Scalability, the ability to handle at a large number of concurrent users, and or devices, interacting via Internet.
  • Interactivity, how to provide responsive, near real time interactions and user experience despite latency or jitter.
  • Consistency, providing consistent views for users, despite the inherent delay in state updates.
  •  Persistence, the ability to save and access the world states despite disconnections and failures.
  • Security and privacy, distributed algorithms allowing secure interactions and privacy guarantees.
  • Interoperability, integration of multiple systems or providers with common protocols or clients.
  • Bandwidth restriction, the integration of mobile devices for nomadic systems.
  • Self-Organisation, e.g. load balancing and fault tolerance without manual configurations.
  • Video, voice and content streaming, also in (mixed) 3D, remote presence, incremental deployment and updating.
  • Content generation methods, procedural or by users.
  • Implementation issues, novel approaches to address development challenges, including sociological aspects.
Submission Instructions

We solicit full-size papers (6 pages), as well as extended abstracts for posters (3 pages), covering one of the above or closely related topics. All submissions must be blinded and constitute original, unpublished work not under review elsewhere. Submissions will undergo a double-blind peer review process and will be selected based on their originality, merit and relevance to the workshop. Accepted papers must be presented by one of the authors at the workshop and will be indexed by ACM and included as part of the ACM MMSys 2017 proceedings.

To prepare your paper for submission, please use the ACM SIG Proceedings template. The submission process itself is handled online via our electronic submission system, which can be accessed through the workshop website.

Please refer to this page for an overview of important dates, submission guidelines and procedures for MMSys'17 tracks, special sessions, and co-located workshops.

The submission site for MMVE workshop is available here.

Program Committee
Wolfgang Hürst Utrecht University, Netherlands
Joaquin Keller Orange Labs, France
Herman Engelbrecht MIH Media Lab, Stellenbosch University, South Africa
Stefano Ferretti University of Bologna, Italy
Laura Ricci Department of Computer Science, University of Pisa, Italy
Jean Botev The University of Luxembourg
Jacek Jankowski Intel
Colin Allison University of St. Andrews, UK
Carsten Griwodz Simula Research Laboratory, Norway
Siqi Shen National University of Defense Technology, China

For more information and updates please visit the workshop website (
) or contact the chair (, directly.