Sega Cheng | Co-founder/CEO of StraaS and LIVEhouse

Abstract: Video is hard in both technical and business perspectives. As internet users shift their eyeballs and time to videos, fragmented infrastructure, limited bandwidth, variable user behaviors, and volatile revenue models, among others, have entangled to form unique challenges in the business world of our time. In this talk, Sega will share his years of experience in internet videos, covering technical challenges and business opportunities in the future.

segaBio: Sega Cheng is co-founder and CEO of IKALA (愛卡拉), with the mission to enable customers’ online video business. Its’ enterprise product, is a video SaaS platform for customers to build their video applications. IKALA is also the owner of, a well-known live content production team in Asia. He is sitting at the board of Gamania, one of the largest gaming companies in Asia. He is also an advisor of Taipei City Hall. He was an advisor at Youth Advisor Group, reporting directly to the prime minister of Taiwan.

Sega had been a software engineer in Google for 6 years, where he participated in a wide a spectrum of important projects during the term, including Android media, web search infrastructure, Google maps, and iGoogle. He received his master degree from Stanford University, specializing in artificial intelligence in computer science department.

Dr. Shannon Chen | Research Scientist, 360 Media Team, Facebook

Abstract: Semantics-aware (context-aware) content delivery framework is a conceptual framework proposed in recent years to introduce high level inputs from physical and psychophysical regimes to resolve system level trade-offs in a complex multimedia service. As a successful example of adopting semantic-awareness, 360 video service at Facebook is enabled as a feasible medium for its billion-scale users to share and experience with one another in a more media-enriched immersion. Join me in this talk to hear about the journey of how it happened.

shannonBio: Dr. Shannon Chen is a research scientist at Facebook. As an original member of the VRApps team where all 360 research at Facebook begins, he is the inventor of the renowned Pyramid Projection and a core developer of Dynamic Streaming. Dr. Chen received his PhD in Computer Science from University of Illinois at Urbana-Champaign (UIUC). He is the recipient of Saburo Muroga Fellowship, a member of the Phi Tau Phi Scholastic Honor Society, and was a board member of the Graduate Academic Council of UIUC. Chen has published in ACM MMSYS, ACM TOMM, IEEE/ACM TON, ACM SIGCOMM, ACM Multimedia, IEEE INFOCOM, and has been awarded best presentation (2016), best paper nominee (2013), and the winner of ACM Multimedia Grand Challenge (2013).

Prof. Chung-Ta King  | National Tsing Hua University, Taiwan

Dr. Chun-Han Lin | National Taiwan Normal University, Taiwan

Abstract: Mobile phones are indispensable in our daily life. We conduct many daily activities through our phones. Mobile phones have many interesting features. They are highly interactive and personalized, very rich in displayed contents, constrained in power and heat dissipation, and yet required to deliver very high quality of services. Although new ways of user interactions are emerging, mobile phones nowadays interact with their users primarily through the display. Users’ Quality of Experience (QoE) is thus affected in a large part by the quality at which the display can present the contents. A major challenge for mobile phone developers is to provide increasingly rich QoE through the display while reducing power consumption.

A general strategy to address the challenge is to schedule the resources of the phone, e.g. CPU, GPU, display, etc., to deliver a display quality that satisfies user’s QoE just enough. The question is how to know the users' acceptable display quality that can be used to guide resource scheduling. A suitable metric is difficult to get because it is subjective, personalized, and dependent on the contexts. Apparently, there is a need to understand the relationship between user contexts, user perceived display quality, interactive workload characteristics, and system resource utilization.

In this overview talk, we first examine how mobile phones display contents on the screen and common resource scheduling strategies considering user QoE. We then discuss how to conduct experiments on and collect data from real users to understand the effects of contexts on interactive workloads and user perceived display quality. Finally, we give an overview of context-aware design for displays on mobile phones, considering particularly the user context, user experience, network effects, and power consumption.

chung-ta-kingBio: Chung-Ta King is a professor in Department of Computer Science and the director of Computer and Communication Center at National Tsing Hua University. He received the Ph.D. degree from Department of Computer Science, Michigan State University in 1988. His research interests include parallel and distributed processing, embedded systems, and computer architecture. He has organized and served in several major international conferences, including IEEE Cluster 2017, IEEE SC2 2017, IEEE ICPADS 2014, IEEE CloudCom 2013, and ESWeek 2011.

chun-han-linChun-Han Lin is an assistant professor in the Department of Computer Science and Information Engineering at National Taiwan Normal University. He received the Ph.D. degree from the Department of Computer Science at National Tsing Hua University in 2010. His research interests include embedded systems and sensor networks.

Congratulation to the below students for selected as a Travel Grant recipient.  Please note to check your email box and we will contact you very soon.  This year the number of student travel grant applications is far beyond our expectations, so the competition is quite fierce.  Our sincere congrats to all the recipients and regret for those applicants who didn't receive the grant.  We hope to see you all in June at Taipei!

  • Estêvão Bissoli Saleme, Federal University of Espírito Santo, Brazil
  • Maryam Amiri, Ottawa University, School of computer and electrical engineering
  • Kanchan Anil Bahirat, The University of Texas at Dallas, Texas
  • Vengatanathan Krishnamoorthi, Department of Computer and Information Science, Linkoping University, Sweden
  • Saman Zadtootaghaj, the Quality and Usability Group, a joint research institute of Technische Universität Berlin and Deutsche Telekom Innovation Laboratories in Germany
  • Christopher James Bryan, University of California, Davis, USA
  • Christian Koch, Technische Universität Darmstadt, Germany
  • Junjue Wang, Carnegie Mellon University, USA
  • Divyashri Bhat, University of Massachusetts, Amherst, MA, United States of America
  • Jan wmem Kleinrouweler, Centrum Wiskunde & Infonnatica (CWI), Dutch
  • Nan Jiang, University of Nebraska-Lincoln (USA)
  • Trevor Cole Ballard, University of Central Florida, USA
  • De-Yu Chen, University of California, Irvine, USA
  • Ming Ma, Tsinghua University, China
  • Satadal Sengupta, Indian Institute of Technology (IIT), Kharagpur, India
  • Chao Zhou, Department of Computer Science at Binghamton University in the United States

Sam Ding | VMFive CEO

Abstract: The technology of app streaming, including mobile virtual machine, hybrid cloud infrastructure and adaptive streaming will be presented in this talk. There are several real cases will be shared to understand the pros and cons when using app streaming. Finally, we will think about the trend of app streaming.

sam-ding-2Bio: Sam Ding is the founder and CEO of VMFive, works on the mobile virtualization, app streaming and programatic advertising technology. When he studied Ph.D. degree in NTHU, he led three advanced simulation and virtualization projects, PQEMU,  ARMvisor and HSAemu. In 2011, PQEMU had two parallelization models to accerlate the simulation speed of QEMU and the the publication of PQEMU won the best paper award in ICPADS 2011. In 2012, the ARMvisor can run multiple embedded virtual machines on an ARM based mobile platform. In 2014, the HSAemu was the first system level emulator for HSA platform, which can do co-simulation of CPU and GPU to run unmodified OpenCL program. From 2014, he has found several startups to make innovations on mobile and cloud technology.

Dr. Shuen-Huei Guan | Technical Director of KKStream

Abstract: Video streaming (or more broadly OTT, over-the-top content) becomes the hot topic after giant players, including YouTube, Apple, Twitch, Netflix, Hulu, Amazon, and even Facebook. Netflix, among the list, leads the business, paradigm shift (cord cutting), content production and even streaming technology. In this casual talk, I'd like to try bring out some technical or operational issues and todos from streaming service provider's viewpoint. Let's see what we can discover from them to cook out new research topics or even startup ideas with practical needs.

drakeBio: Before joining the big trend of video streaming in KKBOX (and then KKStream), Drake has been serving as R&D manager and technology pioneer in Digimax, an animation studio, for 9 years. He was fortunate to participate some animation projects with partners like National Palace Museum (故宮博物院), NASA Jet Propulsion Laboratory (JPL), U-Theatre (優人神鼓) and even Pixar's RenderMan team. He started as a Computer Graphics researcher (SIGGRAPH maniac), stereoscopic vision lover, casual movie fan and then video streaming pioneer in Taiwan. He believes people first than technology even though his background is in STEM.

We are happy to announce the accepted papers in the four exciting special sessions this year. Congratulations!

  • Towards Fully Offloaded Cloud-based AR: Design, Implementation and Experience
    Ryan Shea (Simon Fraser University)
    Andy Sun (Simon Fraser University)
    Silvery Fu (Simon Fraser University)
    Jiangchuan Liu (Simon Fraser University)
  • Time Evaluation for the Integration of a Gestural Interactive Application with a Distributed Mulsemedia Platform
    Estêvão Bissoli Saleme (IFES)
    Jordano Ribeiro Celestrini (IFES)
    Celso Alberto Saibel Santos (UFES)
  • Can Multisensorial Media Improve Learner Experience?
    Longhao Zou (Dublin City University)
    Irina Tal (Dublin City University)
    Alexandra Covaci (Brunel University London)
    Eva Ibarrola (University of the Basque Country)
    Gheorghita Ghinea (Brunel University London)
    Gabriel-Miro Muntean (Dublin City University)
  • Navigable Videos for Presenting Scientific Data on Affordable Head-Mounted Displays
    Jacqueline Chu (University of California, Davis)
    Chris Bryan (University of California, Davis)
    Min Shih (University of California, Davis)
    Leonardo Ferrer (University of California, Davis)
    Kwan-Liu Ma (University of California, Davis)
  • Towards Bandwidth Efficient Adaptive Streaming of Omnidirectional Video over HTTP
    Mario Graf (Bitmovin Inc.)
    Christian Timmerer (Alpen-Adria-Universität Klagenfurt / Bitmovin Inc.)
    Christopher Müller (Bitmovin Inc.)
  • Hyperion: A Wearable Augmented Reality System for Text Extraction and Manipulation in the Air
    Dimitris Chatzopoulos (The Hong Kong University of Science and Technology)
    Carlos Bermejo (The Hong Kong University of Science and Technology)
    Zhanpeng Huang (The Hong Kong University of Science and Technology)
    Arailym Butabayeva (The Hong Kong University of Science and Technology)
    Rui Zheng (The Hong Kong University of Science and Technology)
    Morteza Golkarifard (Sharif University of Technology)
    Pan Hui (The Hong Kong University of Science and Technology)
  • Modeling User Quality of Experience (QoE) through Position Discrepancy in Multi-sensorial, Immersive, Collaborative Environments
    Shanthi Vellingiri (UTD)
    Prabhakaran Balakrishnan (UTD)
  • A Visual Latency Estimator for 3D Tele-Immersion
    Suraj Raghuraman (The University of Texas at Dallas)
    Kanchan Bahirat (The University of Texas at Dallas)
    Balakrishnan Prabhakaran (The University of Texas at Dallas)
  • Automatic Discovery of Surveillance Devices in the Cyberspace
    Qiang Li (School of Computer and Information Technology, Beijing Jiaotong University)
    Xuan Feng (Institute of Information Engineering, Chinese Academy of Sciences)
    Haining Wang (University of Delaware)
    Limin Sun (Institute of Information Engineering, Chinese Academy of Sciences)
  • WiFi Network Access Control for IoT Connectivity with Software Defined Networking
    Michael Baird (Victoria University of Wellington)
    Bryan Ng (Victoria University of Wellington)
    Winston K. G. Seah (Victoria University of Wellington)
  • COMMIT: A Multimedia Collaboration System for Future Workplaces with the Internet of Things
    Kutalmis Akpinar (University of Central Florida)
    Trevor Ballard (University of Central Florida)
    Kien Hua (University of Central Florida)
    Kai Li (University of Central Florida)
    Sansiri Tarnpradab (University of Central Florida)
    Jun Ye (University of Central Florida)

Wesley Kuo | Founder of i@solution & Ubitus

Abstract: To share Ubitus' experience on cloud game streaming across multiple platforms with broader business reach; provide global market trend and application examples. Then convey problems to overcome and how to catch the new business opportunities including VR, 4K and console markets.

Bio: %e6%9c%aa%e5%91%bd%e5%90%8d

  • 2000 found i@soluiton Inc. covered 40% market share of Java phone market with world leading J2ME tech solution.
  • 2004 sold to Aplix at NTD 2.4 billion.
  • 2007 found Ubitus Inc. focusing on streaming technology.

Ubitus now owns the world-leading N-screen cloud gaming platform and is building up new advertising business: C2P and VR/AR ads solution. Proven record with Google, nVIDIA, Alibaba, Samsung, LG, NTT docomo etc. Employees across Taiwan, China, USA, Japan, Korea. NTT docomo and Samsung are our strategic investors.